Some questions from an extremely confused individual...

Discuss the development of new homebrew software, tools and libraries.

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Sandanjuu
Posts: 1
Joined: Thu Jul 07, 2005 10:02 am

Some questions from an extremely confused individual...

Post by Sandanjuu »

Ok, I'm new to the scene as far as the dev is concerned.
You guys seem extremely intelligent (which I'm thankful for), so I'm hoping someone will be kind enough to give me a couple simple answers.

I've been coding in C/C++/VC++ for a while, haven't gone up to .net yet.
I have a game I would love to convert to the PSP format, it's based on the old Tank wars/Scorched earth games.

I have the source code, admittedly burried in a box in my closet, however I know I have it. My issue lies in:

I don't understand the compilation process. I see constant references to unix/linux toolchains, and forgive me but I've only used Fedora Core(1-4) for server reasons. I have compiled my own programs on unix/linux, but mostly using build tools/scripts.

How much adaptation is necessary in order to convert games over to the PSP? I saw the Hello World files, most of it is self explanatory, except the whole bitmap being converted into another format thing.

Is there a link I can read info about people who are C/C++ programmers and would like to get into PSP programming, or somewhere I can go to start understanding this? I'm a fast learner, but for the life of me, despit reading (nearly) every thread I could find on these forums, I feel plain lost.

Thanks guys/gals.
ector
Posts: 195
Joined: Thu May 12, 2005 10:22 pm

Post by ector »

Well the C language is still the same, what differs (for a software rendering game) is mostly I/O and the size of the framebuffer. Install Cygwin and run ooPo's script (which now also can install the SDK) and play around. It's not hard.
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