I'm trying to use a 512x512 16bit (4444) format texture.. but the system crashes and reset's when i try to use it...
smaller textures work fine (i'm using 64x64 successfully, i'll try some other sizes shortly.. just thought i'd ask incase anyone else is wondering the same thing)..
does anyone know if theres an upper limit on texture size or anything?
or perhaps its just a memory overwrite or something that i've missed.... but i dont think so..