Hi guys,
i have made some routine for conversion XSI dotxsi object for load in code.
I have a problem when acquire UV coordinates. In XSI seems to be good . From 0 to 1 for each vertex point.
I use this function : sceGuDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,1528*3,0,vertices);
where vertices is an structure with :
struct Vertex
{
float u, v;
unsigned int color;
float x,y,z;
};
Help i dont know why my 3D model have wrong texture.