this is my last question for a while.. having too much fun playing with it. Does it support 32 bit alpha pngs, and if not, are you going to include it in the future?
LiQuiD8d
alpha images
Moderators: Shine, Insert_witty_name
32 bit alpha PNG images are loaded, but the internal format is 5 bit for each RGB color component and 1 bit for alpha (which means full transparent or full opaque, no semi transparent pixels). pspgl, the OpenGL port for PSP, supports all formats, including 32 bit alpha formats, and I'll add a mode change command, but this require some work in the Image class and the other graphics functions. I'll implement it after OpenGL works, but not in the next version.