is there a simple way to blit image with transparency (at least with one bit transparency (pixel on/off)) using sceGuCopyImage ?
if not, (I tried playing with options of guEnable but without any success)
what is the simplest way to do that ? (without using vertex or whatever 3D things ...)
If it only works with vertex, is there a source code example anywhere ?
sceGuCopyImage
Re: sceGuCopyImage
I think it works with textures, only, not with sceGuCopyImage, see http://svn.ps2dev.org/filedetails.php?r ... rev=0&sc=0 blitAlphaImageToScreen and initGraphics for an example.