Code: Select all
class Vertex3dbV1
{
unsigned int color;
float x, y, z;
};
Code: Select all
sceGumDrawArray(GU_LINES,
GU_INDEX_16BIT | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_3D,
(int)mesh.faceCount * 4,
mesh.faces, // 4xfaceCount
mesh.verticesV1);
it does NOT crash, it just desplays nothing at all... (although the model is loaded correct)
note: tested loading by print out the loaded stuff...
any ideas?
greets
lumo
greets
lumo