behaviour sceDisplayWaitVblankStart?

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Ghoti
Posts: 288
Joined: Sat Dec 31, 2005 11:06 pm

behaviour sceDisplayWaitVblankStart?

Post by Ghoti »

Hi folks,

my game is getting big with alot of code.
Now everytime i try to put some code extra i get a flickering blackscreen/gamescreen screen. Now i use sceDisplayWaitVblankStart(); just before the flipscreen() function. If i do that i get that strange flickering, if i however put the sceDisplayWaitVblankStart before my whole rendering code then i have not got the flickering screen.

now my question: sceDisplayWaitVblankStart waits till a vertical blank. is flipping right after to quick or is there some other reason why it can't that way?
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Drakonite
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Post by Drakonite »

Sounds almost like you might be drawing to the front buffer instead of drawing to a back buffer..
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