LUA image problem

Discuss using and improving Lua and the Lua Player specific to the PSP.

Moderators: Shine, Insert_witty_name

Post Reply
ShockD
Posts: 4
Joined: Mon May 29, 2006 12:31 am
Location: Plainfield, IL
Contact:

LUA image problem

Post by ShockD »

Hi. I've been using .jpg's for my background for something I am coding in LUA. Everything works fine with the windows LUA player but when I port it over to the PSP version, my background becomes filled with lines from the image. I am using a 659x512 image. I've tried reducing the size and resolution but the image is still distorted. If anybody here is willing to help me that would be great. Thanks.

ShockD
Insert_witty_name
Posts: 376
Joined: Wed May 10, 2006 11:31 pm

Post by Insert_witty_name »

Maximum image size is 512x512.
ShockD
Posts: 4
Joined: Mon May 29, 2006 12:31 am
Location: Plainfield, IL
Contact:

Post by ShockD »

Yeah that's what I was thinking too until this Altair guy claimed he used a 1000x1000 jpg fine without any errors. Oh well. Does this mean that I would have to splice up the image into different images? I am using that 659x512 image for a scrolling map.

Thanks for the reply,
ShockD
Insert_witty_name
Posts: 376
Joined: Wed May 10, 2006 11:31 pm

Post by Insert_witty_name »

Yep.

I'd chop it in two and stitch it together with code, will look no different.
Altair
Posts: 76
Joined: Sat May 20, 2006 2:33 am
Location: The Netherlands

Post by Altair »

Thats me. As i said at QJ forums, I use 1000x1000 JPG images of about 58 Kb. If you guys dont believe it you can either check it yourself or check my game (well not yet a full game i agree) REDaLUA. The map is 1000x1000.
Post Reply