Hi there, I'm completely new as evidenced by my ignorance, but does the ps2dev toolchain work for creating PS2Linux executables?
The reason I ask is because I have Linux running on my PS2, and I have been experimenting with SDL and ps2gl, but would really prefer to compile my applications on my Mac. I haven't had any luck getting the linuxps2/mipsEEel gcc/binutils to compile and I can't find a precompiled version anywhere on the net.
The ps2dev toolchain seems interesting, and I believe it works on OS X too, but I (mistakenly) believed that this forum was to do with making homebrew ps2linux applications, as I didn't know you could run homebrew code otherwise.
Please enlighten me :)
PS2Linux - will the toolchain work?
I don't think so as you require a stack of headers + libraries (glibc, etc) to cross-compile and link the PS2 Linux executables which are dependent on which PS2 Linux you're running (stock or Black Rhino, etc).
I'm having a look at porting the stock toolchain over after I've finished testing a few more up to date toolchains, the following link should help if you wanted to give it a go yourself: Cross-Compiling Mozilla.
I'm having a look at porting the stock toolchain over after I've finished testing a few more up to date toolchains, the following link should help if you wanted to give it a go yourself: Cross-Compiling Mozilla.