Hi all,
I am currently working on a boot loader so that others and myself can starting porting the BSD's over to the PS3's Open Platform.
As I am sure you are all aware, the documentation for the 'OtherOS'/HV interface is some what lacking..
As all the code done for the Linux kernel is under the GPL so I can not use it or any of the headers that are under these terms.
Could the good people who have been working on demo programs help me be more clear on the raw process required to get the _most basic_ of HV subsystems running to a hello world stage ?
I have been playing and have got some things going but only with GPL headers and such.
My project URL: http://sourceforge.net/projects/ps3-bsd-loader/
Thanks for your time,
Regards,
Edward.
EDIT: a few comments on some of the source files in mcload about the values passed to the HV calls and the general structure of mcload subsystems would be plenty for me to get off the ground.
Boot loader, bootstrap FreeBSD PPC
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- Posts: 2
- Joined: Thu Nov 15, 2007 1:56 am
For what is currently known about the HV calls and their parameters, refer to
the HV Wiki. Not everything is understood though. In some cases
we're just copying over the parameters from the Linux code (which as
often as not simply specifies a hex value without even making a define
for it)...
the HV Wiki. Not everything is understood though. In some cases
we're just copying over the parameters from the Linux code (which as
often as not simply specifies a hex value without even making a define
for it)...
Flying at a high speed
Having the courage
Getting over crisis
I rescue the people
Having the courage
Getting over crisis
I rescue the people